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  • Nate Dewart

    Member
    at 9:10 pm in reply to: old new maps – mix feedback

    right on @dana thanks for these tips. really interested in checking out melodyne!

    as for the blips, i did try the buffer size solution at the time of bouncing but that didn’t seem to help. hopefully just one off issue for this song. LOTS of learning from this process.

    thanks again for everything. you’ve really helped fuel me with exactly what i needed. so grateful! 🙌

  • Nate Dewart

    Member
    at 9:42 am in reply to: old new maps – mix feedback

    such KEEN insights @-PT and @dana – so grateful for these! started revisions this morning and will be back at it later tonight. more soon!

    • Nate Dewart

      Member
      at 12:59 pm in reply to: old new maps – mix feedback

      ok, took another pass. i THINK i captured the notes here on volumes, effects and the drums.
      and i also replaced the snare hit with a more consistent hit. i went further to limit the distraction, but curious what you think now.

      @dana i’d love to hear your further thoughts on the drums and final stage mastering when you’re back from vacation!

      @-PT many thanks for the pointers and affirmations! curious to here how this sits now. beginning still too loud? the mastering plugin might be contributing to that? as for whistler – it’s really hard for me to bury him – he (me) with that melody/counter melody were the original source / inspiration of the song on the streets of old stockholm…:) but maybe i’ll try one more go with just vocals with that melody no lyrics. or maybe the next version i connect with an instrumentalist, like a violaist…what would you replace it with?

      • This reply was modified 4 months ago by  Nate Dewart. Reason: forgot to attach file
  • yes please detective, thanks! here’s the full screenshot of the reference track.

  • thanks for this @michael and @dana everything was scenario B – same everything but really helpful and reassuring to know that others have tested this )it’s possible that it was a strange psychological effect🙃?) i’ll therefore keep plowing ahead with using logic and keep monitoring it vs. abandoning ship at this stage. thank you thank you!

  • Nate Dewart

    Member
    at 4:34 pm in reply to: old new maps – mix feedback

    hey @detective and @dana !

    sending positive vibrations especially this election week. circling back and sharing that old new maps is now streaming in the world. SO appreciate all the insights and feedback. i kept pushing and pushing it through many iterations after your comments. i ended up learning a ton and so grateful i took the extra time – i even mastered the thing myself. looking ahead for next step time, i had some struggles with logicpro at the tail end on and curious if you or anyone else has issues / resolves with three main topics:

    1. tuning plugin tips: trying both the built-in pitch correction in logicpro and then antares autotune trial, i couldn’t figure out how to get the output dial to accurately reflect where things were supposed to be, so i still had to do everything by ear. any tips / tutorials for how to better use these tools or other tuning plugins?

    2. sound quality decrease from bounce: i noticed that the bounce from logic pro wasn’t quite as punchy, especially on the high end. example: there were cool surprise harmonics from the vocals happening that would only show up on an occasional bounce. i ended up adding tracks to replicate the sound so it ended up okay, it drove me wild for several extra days. in an online course i took on studio.com, ryan tedder said he no longer used logicpro because he had this same issue of the bounce losing quality and spend hours talking to support, so ended up just switching to protools and maybe one other. i looked online for similar stories and saw a little bit here and there. avoidable or is this a real thing?

    3. random blips during bounce: after lots of hunting, i figured out there may be some issue with the one of the plugins – PHAT FX – on the main snare perhaps in combination with the reverb that kept adding blips in random spots whenever i’d bounce. and then they’d become permanent in the original source. does this sound familiar and any tips on how to avoid this?

    thanks so much!

    nate

    • This reply was modified 1 month, 1 week ago by  Nate Dewart. Reason: corrected a few typos and expanded upon my questions
  • Nate Dewart

    Member
    at 12:04 pm in reply to: old new maps – mix feedback

    paul – thanks so much for the additional listen and i love the story!

    and forgive the delay in my reply – i read your note and then went way deep again into creative mode. not sure if where i ended up relative to these points above, but feeling done after far too many iterations :).

    just submitted for distribution – will share back when it’s out!